The First Berserker: Khazan Secrets
The First Berserker: Khazan Secrets
Blog Article
Os intensos gráficos 3D pelo visual cel shading do The First Berserker: Khazan dão vida ao mundo por Arad usando uma vivacidade semelhante à de um anime.
A gameplay parece muito a do Nioh, ao ponto de quase parecer 1 sucessor espiritual do jogo. Khazan possui acesso a 3 MODELOS por armas: lança, espada Colossal e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo sua própria árvore do habilidades onde o jogador consegue montar builds completamente diferentes de modo a o exatamente Espécie de arma.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
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Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem personalizar efetivamente suas táticas para conquistar diversos tipos de chefes e navegar por cenários de combate variados.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
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The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
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Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist The First Berserker: Khazan of that, so if you're enjoying smacking enemies around it might not bother you too much.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem no seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right